Updates under work:
– November 2015:
Short bows and "other bows" (any medieval bows except longbows) can
shoot in movement with malus –1 to the die (it was already permitted for cavalry;
mounted foot still cannot shoot in movement).
– May 2015:
Pikemen in light clothing may move 20 cm, without formation (trailing
their pikes on the ground).
NB: pikemen without formation
fight with their sword, not with their pike.
– May 2015:
An optional rule now permits to
shoot at any moment of a game turn, if really necessary:
If someone needs to shoot at the
very beginning of a game turn (before
any moves take place) he can do so, and dice can be rolled
immediately; if someone wants to shoot during the movement phase he can
do so (if his weapon allows it),
but it's better to roll dice only when all movements are completed (to
prevent players from changing their moves because of the dice result).
Units firing in volley
are still forbidden to fire before the shooting phase (except if they
were already ready to fire in the shooting phase of the previous game
– October 2014:
Medieval crossbows have no malus against "armour 5".
Slings use same shooting table as "other bows" (but slingers
are not protected by terrain).
– September 2014:
Foot soldiers with javelins must roll 6 to hit at [0-20 cm], but
their back ranks may shoot overhead without malus.
(currently under test)
— March 2014:
Long range of arquebus and musketoon is slightly expanded for a greater
of [0-10/10-20/20-30 cm].
forum and pages welcome discussions and questions
Argad ! »
and also about other wargaming subjects: